We are all feeling the burn. With Thanksgiving break so close, it’s hard to keep going at the same caliber we were when we started this project. Dealing with bugs makes progress difficult to measure. Morale goes up and down as problems rise up and are conquered or swept under…
So we’re in Beta now! Sweeeet. We’re taking a little break this week to catch up on all the other classes we’ve been neglecting. I’m a bit behind on the animation for the trailer but it’s coming along nicely. The rigs aren’t terribly broken and I’ve been able to get…