Archive For October, 2014

Encounter and Production Design

I’ve been really bad about posting. Sorry! Things have been crrraaaazzyy. Trying to make a game and a cinematic game trailer at the same time is tough. However, this is no place for whiners. I have some encounter design to show you. Oh, and a textured and lit scene. Still…

In: Blog

Prototype accepted – Now for Alpha!

Good news! We have completed the prototype stage. It would be inaccurate to say we are completely done prototyping all of the features in our game, but the core features (collecting items, exploring the level, running from enemies, destroying enemies with mines) have been implemented. Therefore, we are now going on to…

In: Blog