Blog

Pit Stop!

The semester has ended and Christmas break is upon us! Thank goodness. SO MUCH has happened in the last couple weeks. I’ve hit the ground running at my new internship at Jumpstart. I’m already writing content for them! It’s amazing. My coworkers are frikkin’ awesome. I’m looking forward to coming…

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Internship at Jumpstart

Exciting news! I am officially a Narrative Design Intern at Jumpstart – Knowledge Adventure, Inc. This company has touched my childhood with games like Mathblasters and Jumpstart 3rd grade. Recently, they’ve partnered with Dreamworks to make a ‘How to Train Your Dragon’ MMORPG, and they’ve also acquired Neopets! Everything seems…

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Thanksgiving Struggles

We are all feeling the burn. With Thanksgiving break so close, it’s hard to keep going at the same caliber we were when we started this project. Dealing with bugs makes progress difficult to measure. Morale goes up and down as problems rise up and are conquered or swept under…

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Beta, Skyrim Modding, and Yay for Progress

So we’re in Beta now! Sweeeet. We’re taking a little break this week to catch up on all the other classes we’ve been neglecting. I’m a bit behind on the animation for the trailer but it’s coming along nicely. The rigs aren’t terribly broken and I’ve been able to get…

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Encounter and Production Design

I’ve been really bad about posting. Sorry! Things have been crrraaaazzyy. Trying to make a game and a cinematic game trailer at the same time is tough. However, this is no place for whiners. I have some encounter design to show you. Oh, and a textured and lit scene. Still…

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Prototype accepted – Now for Alpha!

Good news! We have completed the prototype stage. It would be inaccurate to say we are completely done prototyping all of the features in our game, but the core features (collecting items, exploring the level, running from enemies, destroying enemies with mines) have been implemented. Therefore, we are now going on to…

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Blog Post Numero Dos

It’s difficult to write a blog about a game I’ve been working on for already 6 months. I want to break down my process in neat chronological chunks, but the reality is that making a game as a full-time college student is a fiasco. Because this is my thesis, I’ve…

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Aw yeah.

My highly intelligent and extremely generous game development professor has suggested that everyone should blog about their game development adventures. I write a lot of boring stuff for school, so I’m going to make this blog AS ENTERTAINING AS POSSIBLE. HERE WE GO. I am making a third-person stealth game…

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