Blog

Aw yeah.

My highly intelligent and extremely generous game development professor has suggested that everyone should blog about their game development adventures. I write a lot of boring stuff for school, so I’m going to make this blog AS ENTERTAINING AS POSSIBLE. HERE WE GO.

I am making a third-person stealth game that involves observing enemy behavior and constructing traps to exploit their weaknesses. It takes place in an underground robotic research facility where someone has hacked the system and all the robots have gone mad. You play as a little robot bunny with a soft spot for humans and no weapons but you can build mines and set off the fire alarm. But enough run-on sentences! This is much more concise:

Mad Bots Paper Concept

Behold, a paper concept. I also have a GDD, but that is some heavy reading. My eyes get bugged out just looking at our task breakdown Google Sheet.

Taskss

..and it just keeps going. There’s a second tab on this Google sheet for the artists. Currently, we have around 15 or so people working on the project. Several of them dedicated as hell, and the others pop in occasionally to lend a much-needed hand. I love both types and will be intermittently introducing the team as the blog goes on. They are my saviors. My graduation from college- and possible my future career if I ever decide on what I want to do- depends on the success of this game! (kinda)

It’s about the journey not the destination, right? And that’s why I’m blogging about it. The ups, the downs… you need to have both to have a good story. I’m so excited to see what comes out of the months of preproduction we put into this monster, so let’s see where she takes us! Onward to PROTOTYPE-LAND!