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Prototype accepted – Now for Alpha!

Good news! We have completed the prototype stage. It would be inaccurate to say we are completely done prototyping all of the features in our game, but the core features (collecting items, exploring the level, running from enemies, destroying enemies with mines) have been implemented. Therefore, we are now going on to ‘Alpha’, where ALL of the features will be built and rigorously tested… MUAHAHAHA.

As part of our Prototype package, we also drew up a layout of the level:

MadBots_Lvl1_PaperMap_01_HI

Designing the AI and behaviors of each different enemy is our next step. We have 3 main enemies for level 1: the vaccuum shark, the generator bird, and the securitybot. We have also throw in some Centrifuge bots as well. I’m sure you can discern which is which from this little line-up:

MB_char_sizes

How exciting! Meanwhile, we also have to build the ‘mine crafting’ system, located in the inventory. We’re playing around with the idea of using different materials besides metal to build the mines. For example, using plastic or glass for the casing of the mine may affect the spread (radius) of the explosion or cause more damage.

Now that the prototype is finished and the other programmers have started working on the other mechanics of the game, I will resume rigging the characters and prepping them for animation! Rigging Molly is taking a reeeeaaaally long time. My deadline is Oct. 10th. Wish me luck!

Here’s another random paper concept for your enjoyment. I like this one: Jackalope Guns paper concept